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Light field : ウィキペディア英語版
Light field
The light field is a vector function that describes the amount of light flowing in every direction through every point in space. The direction of each ray is given by the 5D plenoptic function, and the magnitude of each ray is given by the radiance. Michael Faraday was the first to propose (in an 1846 lecture entitled "Thoughts on Ray Vibrations") that light should be interpreted as a field, much like the magnetic fields on which he had been working for several years. The phrase ''light field'' was coined by Alexander Gershun in a classic paper on the radiometric properties of light in three-dimensional space (1936). The phrase as used by researchers in computer graphics, now has a somewhat different meaning.
==The 5D plenoptic function==

If the concept is restricted to geometric optics—i.e., to incoherent light and to objects larger than the wavelength of light—then the fundamental carrier of light is a ray. The measure for the amount of light traveling along a ray is radiance, denoted by ''L'' and measured in watts ''(W)'' per steradian ''(sr)'' per meter squared ''(m2)''. The steradian is a measure of solid angle, and meters squared are used here as a measure of cross-sectional area, as shown at right.
The radiance along all such rays in a region of three-dimensional space illuminated by an unchanging arrangement of lights is called the plenoptic function (Adelson 1991). The plenoptic illumination function is an idealized function used in computer vision and computer graphics to express the image of a scene from any possible viewing position at any viewing angle at any point in time. It is never actually used in practice computationally, but is conceptually useful in understanding other concepts in vision and graphics. Since rays in space can be parameterized by three coordinates, ''x'', ''y'', and ''z'' and two angles \theta and \phi, as shown at left, it is a five-dimensional function, that is, a function over a five-dimensional manifold equivalent to the product of 3D Euclidean space and the 2-sphere.
Like Adelson, Gershun defined the light field at each point in space as a 5D function. However, he treated it as an infinite collection of vectors, one per direction impinging on the point, with lengths proportional to their radiances.
Integrating these vectors over any collection of lights, or over the entire sphere of directions, produces a single scalar value—the ''total irradiance'' at that point, and a resultant direction. The figure at right, reproduced from Gershun's paper, shows this calculation for the case of two light sources. In computer graphics, this vector-valued function of 3D space is called the ''vector irradiance field'' (Arvo, 1994). The vector direction at each point in the field can be interpreted as the orientation one would face a flat surface placed at that point to most brightly illuminate it.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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